v2.3-BETA — Free & Source-Available

Coding à Deux
inside Godot.

Claudot docks a Claude AI chat panel right in your editor. Ask questions, make plans, drive code — all without leaving Godot. Just like Grand-père always wanted.

Claudot running inside the Godot editor

Get Started in 3 Steps

Prerequisites: Godot 4.x Claude Code CLI
+ one of: uv or Python 3.10+
1

Download

Grab the latest release from GitHub.

git clone https://github.com/Claudot-Code/claudot-pub.git

or download the ZIP

2

Copy to Project

Copy the claudot folder into your project's addons directory.

your-project/
  addons/claudot/    # Plugin + bridge
3

Enable Plugin

Turn it on in Godot and start chatting.

Project > Project Settings > Plugins > Claudot > Enable

you may need to restart the editor after enabling plugin

What It Do Tho? 🤔

Built-in MCP tools. Context injection. Stay in Godot.

In-Editor Chat

  • Dockable panel next to Output & Debugger tabs
  • Persistent conversation history across restarts
  • Slash command autocomplete (type /)
  • File references with @ mentions

Scene Manipulation

  • 15 MCP tools for full scene control
  • Read entire scene tree, inspect any property
  • Create, delete, reparent nodes
  • Search project files, read GDScript source

Autonomous Testing

  • Runs GUT framework tests headlessly
  • Gets pass/fail results with failure details
  • Write → test → iterate, without human intervention
  • Claude fixes its own failing tests

Visual Debugging

  • Capture screenshots of 2D, 3D, or running game
  • Read print() output and error logs
  • Claude sees what you see
  • Debug visual issues through conversation

Interactive Workflows

  • Claude asks you questions mid-task
  • Radio buttons, checkboxes, yes/no prompts
  • Free text input for open-ended responses
  • Keeps you in control of decisions

Smart Context Injection

  • Auto-attaches current scene path & selected nodes
  • Injects error logs into conversation
  • Auto-injects Godot API docs into Claude's context
  • Toggleable per-conversation

How It's Built

Chat Mode
Godot Editor Plugin (GDScript)
Python Bridge Daemon (uv)
Claude Code CLI (claude)
CLI Mode
Claude Code CLI (claude)
MCP Server .mcp.json
Godot Editor Plugin (GDScript)

Two Ways to Use Claudot

Chat Mode

Type in the editor dock. Claude responds through the Python bridge. Conversation stays right in Godot — no window switching.

Editor Bridge Claude
$_

CLI Mode

Run claude in your terminal. Claude discovers your scene tools via .mcp.json and controls Godot remotely.

Terminal MCP Godot

Just Kidding. It's free.

But if you *really* want to part with your money...

Community
$0
forever
  • Free for personal and commercial projects
  • Full source code access
  • Modify for your own use
  • Be cool. No redistribution as competing product
Download
Studio
$9-ish?
per once
  • Everything in Pro
  • I will definitely read emails you send me
  • Semi-Exclusive High-five Rights
  • I spent too much on Puppets
You're Awesome 💜